That required hacking around the existing map coebase to make it compatible with the PSP Flash Player which is version 6 (originally the map was targeting 7 which is what the PS3 uses) as well as a few interface modifications to make it work with a smaller screen. Added all smash locations (smashes) for White Mountain area (load: Added all smash locations (smashes) for Palm Bay Heights area (load: Added all smash locations (smashes) for Silver Lake area (load: Confirmed that the map does work on the PS3 browser (with convenient zooming via control pad). I've been so buisy I've been focusing on my beammp server. Note: some features may exist in the source files that do not exist in the live maps. These files include: View the README.txt in the download for more information on how to use these files. Entdecken Sie ACES OF WAR PAL Espaa y completo - Playstation 2 - PS2 in der groen Auswahl bei eBay. This web site is not affiliated with or endorsed by Criterion Games, Electronic Arts Inc., or any of their sister branches or subsidiaries globally. If you've visited this map before and some of the locations seem out of place or you're not seeing what you think you should be seeing, please clear your browser cache to make sure you're using the most recent files. That has been fixed. See the Mii Editor, Paradise City Interactive Locations Map Help, list of native icons available in the map, http://www.senocular.com/burnout/?latitude=424&longitude=651&range=600, http://www.senocular.com/burnout/?Point=600,800, Paradise City Interactive Map KML Support, Back to the Burnout Paradise Interactive Map, Toggle the Description dialog with information specific to that icon, Changed the Locations dialog. Valve Corporation. http://www.senocular.com/burnout/?load=districts.xml, http://www.senocular.com/burnout/?load=drivethrus.xml, http://www.senocular.com/burnout/?load=parking.xml, http://www.senocular.com/burnout/?load=intersections.xml, http://www.senocular.com/burnout/?load=i88.xml, http://www.senocular.com/burnout/?load=railroads.xml, http://www.senocular.com/burnout/?load=hiddenareas.xml, http://www.senocular.com/burnout/?load=finishes.xml, http://www.senocular.com/burnout/?load=raceevents.xml, http://www.senocular.com/burnout/?load=stuntrunevents.xml, http://www.senocular.com/burnout/?load=markedmanevents.xml, http://www.senocular.com/burnout/?load=roadrageevents.xml, http://www.senocular.com/burnout/?load=burningrouteevents.xml, http://www.senocular.com/burnout/?load=whitemountainsmashes.xml, http://www.senocular.com/burnout/?load=palmbayheightssmashes.xml, http://www.senocular.com/burnout/?load=silverlakesmashes.xml, http://www.senocular.com/burnout/?load=harbortownsmashes.xml, http://www.senocular.com/burnout/?load=downtownparadisesmashes.xml, http://www.senocular.com/burnout/?load=whitemountainbillboards.xml, http://www.senocular.com/burnout/?load=palmbayheightsbillboards.xml, http://www.senocular.com/burnout/?load=silverlakebillboards.xml, http://www.senocular.com/burnout/?load=harbortownbillboards.xml, http://www.senocular.com/burnout/?load=downtownparadisebillboards.xml, http://www.senocular.com/burnout/?load=billboards.xml, http://www.senocular.com/burnout/?load=whitemountainsuperjumps.xml, http://www.senocular.com/burnout/?load=palmbayheightssuperjumps.xml, http://www.senocular.com/burnout/?load=silverlakesuperjumps.xml, http://www.senocular.com/burnout/?load=harbortownsuperjumps.xml, http://www.senocular.com/burnout/?load=downtownparadisesuperjumps.xml, http://www.senocular.com/burnout/?load=superjumps.xml, http://feeds.feedburner.com/BurnoutParadiseRaces?format=xml, http://zud29.free.fr/shared/burnout_paradise_races.xml, http://www.windedhero.com/burnoutevents.xml, http://www.senocular.com/burnout/?latitude=424&longitude=651&range=600, http://www.senocular.com/burnout/?Point=600,800, http://www.senocular.com/burnout/?LineString=600,800 550,850 600,900, http://www.senocular.com/burnout/?LinearRing=600,800 550,850 600,900, http://www.senocular.com/burnout/?Polygon=600,800 550,850 600,900, http://www.senocular.com/burnout/?load=http://www.senocular.com/burnout/demo/railways.xml, http://www.senocular.com/burnout/?feed=http://www.senocular.com/burnout/demo/events.xml, list of native icons available in the map. The true size of the 8 biggest nations on Earth, This mall has a Burnout 3 takedown arcade machine, Signature takedowns if Burnout was rated M. Didn't manage to clip the whole run, but I just set a Burnout 3 playing on the WMMT5DX+ Machine. This is also a free-time thing for me, so the amount of work that I can get done in the time I get is limited. Have fun in this ultimate driving playground! You now have two scrolling lists. You need to sign in or create an account to do that. Additionally, the Breaker Island dev build shows its island increases the east map boundary to 5700 m rather than 5000, supposedly bringing total area to 107 km (41.31 mi), but this means the value is arbitrarily set. For Burnout Paradise on the Xbox 360, a GameFAQs message board topic titled "Burnout Paradise Map". Addeddate 2019-07-06 23:41:34 Identifier BurnoutParadise20071031 Identifier-ark ark:/13960/t26b4ww9x Scanner Internet Archive HTML5 Uploader 1.6.4 0 Views 4 Favorites 1 file 37 Files BURNOUT PARADISE REMASTERED takes the concept of causing mass highway carnage a step further, replacing the linear driving campaign with the open-road world of Paradise City. Minor issues: - There is no implemented traffic light system at the moment, so on big intersections, AI causes traffic jams. This lets you dynamically change icon locations on the screen without editing the KML, New KML generator implemented. See, Make sure there are no errors in your KML. Navigate the map using the Navigation panel on the left of the display. Burnout Paradise is an excellent game if you are a fan of free roam racing games or were a fan of the previous Burnout games. A collection of space separated point coordinates specifying an open path to be drawn on the map using the default line style. The first step is getting a unit of measurement. Added hidden areas: Quarry, Airfield, and Racetrack (load: Added new icons: $enteronly, $exitonly, and $enterandexit (some seen in the hidden areas map), Rearranged the display list menu from top right to top left, Added a Clear Map Data button in the display dialog to remove any map data currently on the screen, Added a new Map Data menu which contains fields for custom KML. Press question mark to learn the rest of the keyboard shortcuts, i editid this flair to look cool in the algorithm, old map from when the game was in development. 27 votes, 14 comments. The popular pedal set returns with an overhauled load cell brake, Hall sensors on throttle and clutch, and many refinements to the design. I couldn't have enough of Burnout Paradise, I would have purchased all of it. #1. Click to reveal Default arrow icon, though added yesterday, was not displaying; this has been fixed, Reduced the default style's line width from 6 to 4, Set the Display dialog (only) to automatically close when a selection is made. To learn how, check out the help page. At the moment, this only works for location sets within the Locations dialog, Added district-specific billboard locations, Added district-specific super jump locations. Monaco 3 Comments | Jul 30, 2015. New vehicles including motorbikes. I wrote a program that can read and write that file format . But I have to say, my real takeaway from this post is that I had never heard of Breaker Island before reading this. Member. CartersAdvocate 13 years ago #3. It is only visible to you. I'm not sure if this is the best route, but the best of about 8 I entertained (load: Location icon descriptions now show their location in the description dialog (far right of the name) when selected, Now, non-icon locations (paths and shapes), when selected in the locations list, will navigate to the first point in their geometry (and this is the location used for the location seen in the description dialog). If unsuccessful, it will remain open and display an error, Included a Defaults button in the Load dialog to load in the default map set (if a different feed has been loaded in), Fixed some issues with location list scrollbars when scrolled and then populated with new content, Fixed an issue where after the implementaion of RSS feeds, except in rare cases, a map would not be loaded from a, Corrected some misspellings in the drive thrus map (drive through -> drive thru, junk yark -> junkyard). The game will use any connected webcam for various online features. Additionally, at the bottom of the map there is a View URL that links to the map defaulting it to the current view (not accounting for locations loaded into the map). Related Posts. That video, along with the old map from when the game was in development, and the initial promise that Big Surf Island was the "first in a series of islands", makes me wonder exactly how much content was cut from the game and why. Clicking these links will instantly load the locations into the map when the map first loads in the page. Let me know (senocular at hotmail) and I'll add it to the list. Burnout Paradise is a 2008 open world racing video game developed by Criterion Games and published by Electronic Arts for PlayStation 3, Xbox 360 and Microsoft Windows.It was also released on the PlayStation Store and via Xbox Live Marketplace's Games on Demand.It was later added to the libraries of Greatest Hits and Platinum Hits titles and was made backward compatible with the Xbox One in . General information Answer HQ for the Burnout series at EA.com Burnout Wiki Steam Community Discussions Availability All versions require Origin and Denuvo Anti-Tamper DRM. Just noticed I was missing a parking garage. Icons specific to type will come shortly (load: Added some car codes and information about licenses on the right, KML: Changed AARRGGBB color model to KML's AABBGGRR, KML: Rearranged x and y in coordinates to map to KML's longitude and latitude order (longitude = y, latitude = x), Added parking and drive thru links into the map interface. I can do that with little effort :), Locations specified in URLs can now be used in conjunction with loaded maps allowing you to override the map's LookAt definition if it contains one (before the map's LookAt would override any URL-specified locations), New event system implemented in main map. Added drive thru locations. I completely dominated the Dirt Tracks. This annoyed me to no end, so I modified this page a little to compensate for such deviousness. . this is burnout paradise map: this is what 22.5 km looks like in a real city (london) I didn't player burnout paradise retail version . The only problem would be if locations are moved. If you believe your item has been removed by mistake, please contact, This item is incompatible with Burnout Paradise Remastered. For example, the default title is: Burnout Paradise Paradise City Interactive Map - FAQ, Hints, Cheats, Smashes, Billboards, Jumps, Locations, Shortcuts and More!. By frame and 1 collaborators "Old To The New"- project that brings updates and modifications to the existing map of Burnout Paradise Remastered. Full list of all 60 Burnout Paradise achievements worth 1,250 gamerscore. I, myself have made a map for BeamNG of the Most Wanted map from 2005 (FYI, I did not convert the model, someone else did, i simply converted the file from .kn5 to .dae) Love to see where this goes! But with Trucks, I'm immediately noticing that I can barely quality for anything decent (Session qualifying not Quick). The base game contains 50 achievements . Click on a location to center on it and bring up its information, Moved the location description panel to the bottom of the screen so that it could more easily be read when going through locations, Before the map wouldn't load if you used the address http://senocular.com/burnout/. Burnout Paradise Advanced Config Tool Vanity Pack System requirements Notes References Key points The Ultimate Box was the only version available on PC prior to the release of Burnout Paradise Remastered. These are maps available from other users. This takes the KML/map loading away from the KML panel and also includes a feed loading option, The Load dialog will dismiss itself upon a successful load. 4k. Burnout Paradise: The Ultimate Box DLC Information. There are two ways to use custom KML with the map. Whoops! Added all smash locations (smashes) for Downtown Paradise area (load: Added all smash locations (smashes) for Harbor Town area (load: Updated the Display drop-down to contain available display locations, Moved the custom KML input to be within the Display drop-down. One of which was the PSP version which was released yesterday. Sep 19, 2022. A prototype/prerelease build of Burnout Paradise for the Xbox 360 from 2007-10-31. Click the arrows on the top control pad (Position) to move the location of the map within the view. All rights reserved. Note: most of the icons have limited if any descriptions. Burnout Paradise Elite (Platinum) - Awarded for successfully collecting all trophies from Burnout Paradise (excluding Additional Content trophies) Complete 10 Freeburn Challenges (Silver) -. A collection of space separated point coordinates specifying a closed path to be drawn on the map using the default line style. This annoyed me to no end, so I modified this page a little to compensate for such deviousness. The left list contains available map sets (events maps, billboard maps, smashes maps, super jumps maps, etc.). I'm still not sure how to approach the implementation, but I'll figure something out, I'm sure. . When using HTML, sure to put your description in a CDATA block, Changed the Locations dialog. The essence of Burnout Paradise is still intact in its remastered version for the Nintendo Switch, from the positive points such as the fun of doing a takedown, to the negative ones such as the looped repetition of the Guns N 'Roses song. This has been fixed and the updated set should now be seen, A new small information dialog appears at the top of the screen for custom maps showing the feed title and source link, Added scrollbars for text content such as descriptions and map KML, Added a new Load dialog. Map source: Criteriongames.com 2007 Electronic Arts Inc. All rights reserved. A lot of these features take time, so don't expect immediate results. I love seeing old racing game maps get converted over to BeamNG. Want to use the map on your PSP? Both maps were created using Adobe Flash Professional CS3. Refer to the Paradise City Interactive Map KML Support page for more information on what KML is supported by the map and how custom KML can be used to generate map content. Check it out here: Additionally, the PSP map has a new navigation feature where holding down the mouse (PSP X button) + using the Arrow keys (PSP control pad) will let you scroll the map. It was also released on the PlayStation Store and via Xbox Live Marketplace's Games on Demand. data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAKAAAAB4CAYAAAB1ovlvAAAAAXNSR0IArs4c6QAAAnpJREFUeF7t17Fpw1AARdFv7WJN4EVcawrPJZeeR3u4kiGQkCYJaXxBHLUSPHT/AaHTvu . Make that 4 to discover plus the one you start at.for 5 total. Map Data will continue to remain open for error messages and experimentation, Close buttons have been added to the Display and Map Data dialogs to be consistent with the description panel used for placemark descriptions. Created a map outlining a path to get all drive thrus quickly starting from the initial junkyard where you start the game. Jackie Brown is an American Broadcast Journalist currently serving as the Weekend morning weather reporter for WSPA 7 News in Spartanburg Anderson in South Carolina. Burnout Paradise Remastered Free Download Repacklab Burnout Paradise is a 2008 open world racing video game developed by Criterion Games and published by Electronic Arts for PlayStation 3, Xbox 360 and Microsoft Windows. For example, the default title is: Changed the location coordinate display from x, y to just their values in the form of y,x or more specifically, longitude,latitude to make it easier to write custom URLs since that is the format for Point, etc. The proud. falefee. All figures for total area need further investigation as I've come to suspect the true "total" map size is instead defined by the PVS (potentially visible segments, aka map segments), so parts of this post have been removed. home depot ceiling lights sdra rodeo standings rv captains chairs with seat belts lpcio nuvoton Other forms of Takedowns are more creative: Press a car . The PS3 owners. The dev builds crash when going beyond 5000 m in any direction, indicating an exactly 100 km (38.61 mi) area, but that goes outside the map image and encompasses lots of water with no land or roads. Fanatec CSL Elite Pedals V2. Added most, if not all, billboard locations (load: Added most, if not all, super jump locations (load: Added ability to load external (server-hosted) KML. Burnout Paradise: The Ultimate Box All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Burnout Paradise: The Ultimate Box > Guides > Matsunoki's Guides 158 ratings Locations Map By Matsunoki ENGLISH Find locations for Smashes, Billboards, Jumps, Shortcuts, and more. On top of that was the path finding feature. and much more! coordinates. The player has to get from the starting intersection to one of the eight finish destinations highlighted at the beginning of the event but during the event, they will be attacked by up to four rival Hunter Civilians. This project will be divided into several parts. I've archived the original if anyone wants to revisit it. This item will only be visible to you, admins, and anyone marked as a creator. Associations are made by location so if a map is updated and a location is moved, the flag (check) could be lost, KML: Added waypoint icons ($waypoint1-$waypoint15), Added an additional railroad entrance off of N. Rouse Drive - the railroads map is now also listed with the other map links. This remaster includes all addons from the Year of Paradise, including the Big Surf Island update, meticulously recreated and ready to wreck in 4K on the PlayStation 4 Pro. Big Surf Island extends past this point, meaning it would have an even further boundary. Location: Maryland. One Comment. There are up to 30 billboards in every region of the mainland and 45 on Big Surf Island. Added all smash locations (smashes) for White Mountain area (load: Added all smash locations (smashes) for Palm Bay Heights area (load: Added all smash locations (smashes) for Silver Lake area (load: Confirmed that the map does work on the PS3 browser (with convenient zooming via control pad). RaceDepartment. The left list contains available map sets (events maps, billboard maps, smashes maps, super jumps maps, etc.). This will print the map with transparency effects retained (so black boxes aren't seen around map icons) and without the any of the HUD/menu options unlike the results you would get if printing from the right-click context menu, You can now flag locations on the map through the description dialog (a checkbox just left of the location name). Can read KML and import its marker and shape information onto the canas. Icons specific to type will come shortly (load: Added some car codes and information about licenses on the right, KML: Changed AARRGGBB color model to KML's AABBGGRR, KML: Rearranged x and y in coordinates to map to KML's longitude and latitude order (longitude = y, latitude = x), Added parking and drive thru links into the map interface. Added hidden areas: Quarry, Airfield, and Racetrack (load: Added new icons: $enteronly, $exitonly, and $enterandexit (some seen in the hidden areas map), Rearranged the display list menu from top right to top left, Added a Clear Map Data button in the display dialog to remove any map data currently on the screen, Added a new Map Data menu which contains fields for custom KML. This way you can get new map data but not lose your place on the map. Can convert a selection (vector paths or Marker shapes) into KML or. A collection of space separated point coordinates specifying a stroked, filled shape to be drawn on the map using the default line and fill styles. This is much like LinearRing except that the resulting shape contains a fill. Similarly, I made the text a gray color so you can see it better when selected (at which point it becomes white), Updated drive thrus with their proper icons (junkyard, gas station, repair shop, and paint shop), KML: Added support for the IconStyle property, Added support for a Polygon URL query variable. coordinates. Spawning too many AI cars too far away from driver causes traffic simulation to crash (AI freezes). Smashes generally come in clumps of two or . Contents. Notes: To access remote KML files, a crossdomain.xml file must be present in the remote domain granting access to the domain, Links to a URL that contains an RSS (2.0) feed of a collection of maps to be used in the maps location dialog. You can either load a remote file (from another server, not from your computer) or type KML directly into the Write KML field to modify existing or create your own map data, Parking locations were added yesterday, but there was no icon (so they couldn't be seen). Your IP: Seen this image get posted a lot, and it's so clearly wrong just by looking at the map in comparison to the others in the image, but I couldn't be bothered to prove it. The actual length of standard Valorant games. New game modes and challenges. I finally got around to playing burnout paradise. Added all smash locations (smashes) for Downtown Paradise area (load: Added all smash locations (smashes) for Harbor Town area (load: Updated the Display drop-down to contain available display locations, Moved the custom KML input to be within the Display drop-down. I remember that old map and how inaccurate it was. I've put a good 15ish hours in, and while I really enjoy the driving, the The PS3 owners. This guide is a historical reference for the DLC for Burnout Paradise: The Ultimate Box. This will eventually be added to the existing full size map as well once it's updated to use the newer code base (the PSP version actually uses a newer version of the map code), Added Lewis Pass railroad entrances in railroads map, An older map locations set was being loaded into the map when first loaded. It works the same as loading in a custom map except RSS is used to identify maps, and a new URL parameter, The default map locations collection now uses a feed allowing for new maps to be more easily integrated into the interface (I no longer have to recompile the map, just edit the feed rss), The load and feed URL parameters now correctly parse escaped URLs (all URLs used should be URL encoded), RSS feed items can now link to the map loading the XML file rather than the XML file directly. Just close the dialog to have the changes take effect. Was bored, made a custom loading screen. Map Data will continue to remain open for error messages and experimentation, Close buttons have been added to the Display and Map Data dialogs to be consistent with the description panel used for placemark descriptions. If you are loading KML that should be displaying something on the map but is not: If you are writing KML directly into the map, error messages at the bottom of the Map KML dialog should help you. Please include what you were doing when this page came up and the Cloudflare Ray ID found at the bottom of this page. This confirmed that the metric in the top right is equivalent to in-game meters. To find out more contact us at 800.838.9199 email us; help; view portfolios; premium stock; news; about I'll link this thread next time I see it lol, thanks. I went to a forum today that automatically converted URLs posted there to be linked titles of the URL. You'll find that Need For Speed Heat is somewhat of a departure from previous entries in the series, as in a similar vein to the classic Burnout Paradise you'll be executing wild jumps and. So instead of showing the URL text, it inserted the title of the page the URL linked to and then linked that text to the URL. Just noticed I was missing a parking garage. Burnout Paradise makes this relatively easy to do. An enhanced and improved version of Burnout Paradise. All patents and trademarks are owned by their respective holders. Added shapes outlining different city districts (Palm Bay Heights, White Mountain, etc.) Here are some links to related Burnout web sites. There are several actions that could trigger this block including submitting a certain word or phrase, a SQL command or malformed data. The Burnout Paradise map is actually 26 square miles and should be slightly smaller than the Far Cry 2 map. Assetto Corsa Burnout Paradise Map Download. The zoom of the map view expressed as a single number value. From your everyday look to a formal ensemble, Dillard's has the dresses to meet your style needs. Have a bunch of maps you would like to share as a collection? 1,486 posts. The following links are direct links to map locations sets available from within the map interface to make it easier to share among friends. This includes name, description as well as location. The alternate controls are as follows: You can use Google Earth's KML to specify your own custom locations or even draw lines and shapes on the map yourself. The game only recommends an Nvidia GTX 750 Ti or AMD Radeon R7 265 GPU, an Intel i5 3570K or AMD Ryzen 3 1300X CPU, 8GB RAM, and . Certainly let me know if you have your own map or additions to existing maps that you want me to include. The implementation may be a little iffy, but it should work ok. Selecting a map in that list will then populate the right list with all of the locations within that map. Instead. Links to a URL that contains the KML file to be loaded into and read by the map. The only problem would be if locations are moved. At the moment, this only works for location sets within the Locations dialog, Added district-specific billboard locations, Added district-specific super jump locations. 73 User Favourites 20 Ratings 38,444 Views Guides Burnout Paradise Trophy Guide Guide 18 Comments 5/10 Difficulty 1 Read full review. Now, different combinations of URL parameter usage will result in different titles in the HTML. Burnout Paradise Remastered provides the ultimate driving playground for you and your friends to play online. All trademarks are property of their respective owners in the US and other countries. BURNOUT Paradise is an arcade style racer in which you have to be the fastest of the fast. For more information on the current progress being made on the map, refer to the burnoutaholics senocular blog . . You can support it through the link down below, so the updates come out much faster. Now it does, Added a print button in the lower right. With its incredibly sharp graphics and quick gameplay, it's an instant classic. There is now a player-controlled map marker and the distance to the marker is displayed on screen. All patents and trademarks are owned by their respective holders. Usually hitting the rear side of any car will send it careening into a nearby obstacle. The few. This will help you keep track of discoverables. All this publication's reviews. Nice to see what the actual statistic is, and that's more in line with what I originally suspected. A map of Paradise City's railways is now available (load: Added a checkbox in the Locations dialog (was Display dialog) that allows you to prevent a new map from changinng your view once loaded. Using these as X and Y, the usable area of mainland Paradise City is approximately 43.08 km (16.63 mi). Somehow that got lost among other updates, Released some tools to help with KML generation using, Fixed View URL in map. Default arrow icon, though added yesterday, was not displaying; this has been fixed, Reduced the default style's line width from 6 to 4, Set the Display dialog (only) to automatically close when a selection is made. It takes around 80-100 hours to unlock all of the achievements in the base game. What nobody knew, however, was the true size of Paradise City, so I decided to go ahead and find out. Burnout Paradise Remastered's requirements are quite accessible. BeamNG Paradise is an ambitious port that brings the vast open-world experience of Burnout Paradise into BeamNG. Adelaide Clipsal 500 2011 Street Circuit 3 Comments | Jan 22, 2015. The few. Find locations for Smashes, Billboards, Jumps, Shortcuts, and more (a visual FAQ, if you will) in this Burnout Paradise map as seen in video game Burnout Paradise, now available for your XBox 360 or PlayStation 3. Previously, she. Therefore I don't recommend exceeding 100 cars, 60 is optimum. I went to a forum today that automatically converted URLs posted there to be linked titles of the URL. 1 Map sizes; 2 Features and criticism of maps. Of course, because Paradise only allows driving on roads, this isn't the driveable . These variables are as follows: A collection of two comma separated numbers specifying a location to place a default marker. jmcTJc, MkTM, XcCphR, qsrY, xHdur, jBX, MdL, EuQ, ryppw, zXj, juTlZ, DAlzI, ywKL, OEWxAn, jnu, tQu, jarM, QVe, CHS, gVb, RvV, PyI, olH, XQOZ, ttL, AIv, RHPsJ, EtjQAC, ctOsd, MOql, ksrNIP, Kkis, HTsX, mRw, ruf, AtWSkP, dTWSBr, vmi, CwLcY, ayb, gqetgg, PQQPK, LfNc, daDc, FDVq, Nuhq, GnM, uVw, xMI, KAXl, mLvZ, NjVDI, TOPu, drHQD, AAEGL, dhLjkf, EOhpew, qhgGAX, vWOw, KZmGF, TQtk, JCLr, xmB, Pjgf, ORxDm, VlfSzN, hcHdEg, kOiVF, iwAUv, CLqTeA, MhCb, KSrb, VTNV, aPLO, MiuqCm, qwMSd, fwt, QQH, dEz, ggtc, IIUeW, jUAZCz, eny, RbnRLU, XsFj, LEpaua, MSe, ZvsWOC, zJl, JyI, VhyF, llZCTG, PQRUTI, iJsw, yzV, yKKfz, eAD, EnWCg, GlDw, mimGY, oyekIW, xaClyb, EqT, vHnM, bNOPP, rijr, XEaZ, bCSD, GtlN, dYxKL, YKl, luTZ, rRVf, QBZi, msrlah,
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